Many experts predict that 2016 might be the year where VR takes off and becomes mainstream. And really currently there is a lot of movement in the industry and news updates of VR related topics pop up daily:
- New York Times delivers 1.2 million cardboards to their readers and opens a VR content site (see also in Germany ct magazine)
- Newspapers and magazines offer and explain 360 degree videos to their readers (see German Bild, Discovery, …)
- Mobile World Congress 2016 in Barcelona is all about VR and peaks in a key note by Mark Zuckerberg
- Finally high end displays like Oculus and HTC Vive will be released
- … and so much more
Researchers predict huge markets and increases for all segments of VR and AR until 2020. The famous Gartner Hype Cycle for emerging technologies sees AR still in the “Through of dillusionment”, but VR already in the”Slope of enlightenment”. Does that mean after big expectations and hypes and following disappointments the technology is finally ready for mainstream and enter our daily life?
There are still some issues when it comes to production and distribution of VR content. Not only experiment creators with the right hard- and software, but also with the changes on storytelling to offer good experiences. There is still a lot of creating for the sake of the technology instead of creating with intention.
Is that a danger for acceptance and adoption? Will the skeptical and naysayers feel vindicated with their prejudices against the technology?